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PUC
2002
121views more  PUC 2002»
15 years 5 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
EACL
2009
ACL Anthology
15 years 3 months ago
Who is "You"? Combining Linguistic and Gaze Features to Resolve Second-Person References in Dialogue
We explore the problem of resolving the second person English pronoun you in multi-party dialogue, using a combination of linguistic and visual features. First, we distinguish gen...
Matthew Frampton, Raquel Fernández, Patrick...
ICCS
2007
Springer
16 years 1 days ago
Detecting Invisible Relevant Persons in a Homogeneous Social Network
Abstract. An algorithm to detect invisible relevant persons in a homogeneous social network is studied with computer simulation. The network is effective as a model for contempora...
Yoshiharu Maeno, Kiichi Ito, Yukio Ohsawa

Tutorial
769views
17 years 3 months ago
How to be a Programmer: A Short, Comprehensive, and Personal Summary
"To be a good programmer is difficult and noble. The hardest part of making real a collective vision of a software project is dealing with one's coworkers and customers. ...
Robert L. Read
ICDE
2003
IEEE
116views Database» more  ICDE 2003»
16 years 7 months ago
Personalized Services for Mobile Route Planning
Enabling mobility in urban and populous areas needs innovative tools and novel techniques for individual traffic planning. We present a prototype of a traffic information system e...
Wolf-Tilo Balke, Werner Kießling, Christoph ...