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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
16 years 3 days ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
NETGAMES
2005
ACM
15 years 11 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ATAL
2005
Springer
15 years 11 months ago
Exploiting belief bounds: practical POMDPs for personal assistant agents
Agents or agent teams deployed to assist humans often face the challenges of monitoring the state of key processes in their environment (including the state of their human users t...
Pradeep Varakantham, Rajiv T. Maheswaran, Milind T...
JCDL
2004
ACM
175views Education» more  JCDL 2004»
15 years 11 months ago
Supporting personal collections across digital libraries in spatial hypertext
Creating, maintaining, or using a digital library requires the manipulation of digital documents. Information workspaces provide a visual representation allowing users to collect,...
Frank M. Shipman III, Hao-wei Hsieh, J. Michael Mo...
HICSS
2003
IEEE
101views Biometrics» more  HICSS 2003»
15 years 11 months ago
Omnisphere: a Personal Communication Environment
Small ubiquitous devices connected by wireless networks will become future Internet appliances. To support them, communication networks must evolve to seamlessly assist appliances...
Franck Rousseau, Justinian Oprescu, Laurentiu-Sori...