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ACMACE
2009
ACM
14 years 3 days ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
CHI
2005
ACM
14 years 8 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
DEXA
2007
Springer
132views Database» more  DEXA 2007»
14 years 2 months ago
Exploring Knowledge Management with a Social Semantic Desktop Architecture
The motivation of this paper is to research the individual and the team levels of knowledge management, in order to unveil prominent knowledge needs, interactions and processes, an...
Niki Papailiou, Dimitris Apostolou, Dimitris Panag...
CSREASAM
2006
13 years 9 months ago
Using Synthetic Decoys to Digitally Watermark Personally-Identifying Data and to Promote Data Security
Identity theft continues to be an ever-present problem. Identity theft and other related crimes are becoming an unparalleled phenomenon that nearly everyone will have to deal with...
Jonathan White, Dale Thompson
SOCIALCOM
2010
13 years 2 months ago
Learning Influence Propagation of Personal Blogs with Content and Network Analyses
Weblogs (blogs) serve as a gateway to a large blog reader population, so blog authors can potentially influence a large reader population by expressing their thoughts and expertise...
Il-Chul Moon, Dongwoo Kim, Yohan Jo, Alice H. Oh