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ACSAC
2010
IEEE
13 years 5 months ago
Detecting spammers on social networks
Social networking has become a popular way for users to meet and interact online. Users spend a significant amount of time on popular social network platforms (such as Facebook, M...
Gianluca Stringhini, Christopher Kruegel, Giovanni...
WWW
2007
ACM
14 years 8 months ago
Towards effective browsing of large scale social annotations
This paper is concerned with the problem of browsing social annotations. Today, a lot of services (e.g., Del.icio.us, Filckr) have been provided for helping users to manage and sh...
Rui Li, Shenghua Bao, Yong Yu, Ben Fei, Zhong Su
CHI
2004
ACM
14 years 8 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
ISWC
2002
IEEE
14 years 1 months ago
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
This paper presents the e-SUIT, a wearable computer incorporated in a traditional business suit. A key feature of the system is an array of input/output devices integrated into th...
Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne...
COOPIS
2004
IEEE
13 years 12 months ago
Paradigms for Decentralized Social Filtering Exploiting Trust Network Structure
Recommender systems, notably collaborative and hybrid information filtering approaches, vitally depend on neighborhood formation, i.e., selecting small subsets of most relevant pee...
Cai-Nicolas Ziegler, Georg Lausen