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CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
BCSHCI
2009
13 years 9 months ago
Using technologies to support reminiscence
This paper is about the evolution of a system prototype called Pensieve whose goal is to support people's reminiscing practices. A number of technologies exist to manage memo...
Dan Cosley, Kathy Akey, Brian Alson, Jonathan Baxt...
CHI
2011
ACM
12 years 11 months ago
From the lab to the world: lessons from extending a pointing technique for real-world use
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
Alex Jansen, Leah Findlater, Jacob O. Wobbrock
ATAL
2009
Springer
14 years 2 months ago
ORIENT: interactive agents for stage-based role-play
We present a demonstration of the intelligent agent-based system ORIENT (Overcoming Refugee Integration with Empathic Novel Technology). We summarise the application domain: educa...
Ruth Aylett, Michael Kriegel, Mei Yii Lim, Jo&atil...
CHI
2007
ACM
14 years 8 months ago
Porta-person: telepresence for the connected conference room
This paper describes a telepresence device called PortaPerson. This is the first project in a larger initiative known as the Connected Conference Room, which aims to improve the u...
Nicole Yankelovich, Nigel Simpson, Jonathan Kaplan...