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SIGDOC
2005
ACM
14 years 1 months ago
Information fragments for a pervasive world
Is the second paragraph dead? Technology and users are tending to create and consume information in ever decreasing chunks, forcing content creators to create shorter fragments of...
Russell Beale
VRML
2004
ACM
14 years 27 days ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
MMS
2006
13 years 7 months ago
qWixP, a Qt-based, Wireless Information Exchange Platform
: Due to technological advances, wireless personal digital assistants (PDAs) are becoming quite popular. However, it seems as if none of the existing applications fully exploits th...
Ralf Salomon, Holger Harms, Frank Reichenbach, Tho...
FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
SIGCOMM
2012
ACM
11 years 10 months ago
TUBE: time-dependent pricing for mobile data
The two largest U.S. wireless ISPs have recently moved towards usage-based pricing to better manage the growing demand on their networks. Yet usage-based pricing still requires IS...
Sangtae Ha, Soumya Sen, Carlee Joe-Wong, Youngbin ...