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HT
2003
ACM
14 years 21 days ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
CHI
2009
ACM
14 years 8 months ago
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
The greatest contributor of CO2 emissions in the average American household is personal transportation. Because transportation is inherently a mobile activity, mobile devices are ...
Jon Froehlich, Tawanna Dillahunt, Predrag V. Klasn...
HICSS
2009
IEEE
99views Biometrics» more  HICSS 2009»
14 years 2 months ago
Mycrocosm: Visual Microblogging
This paper introduces Mycrocosm, a microblogging site in which users communicate via statistical graphics, rather than the usual short text statements. Users of Mycrocosm can reco...
Yannick Assogba, Judith S. Donath
VRST
2005
ACM
14 years 1 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
HUC
2004
Springer
14 years 25 days ago
WatchMe: Communication and Awareness Between Members of a Closely-Knit Group
WatchMe is a personal communicator with context awareness in a wristwatch form; it is meant to keep intimate friends and family always connected via awareness cues and text, voice ...
Natalia Marmasse, Chris Schmandt, David Spectre