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NPAR
2006
ACM
14 years 1 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
VG
2001
13 years 8 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
MICCAI
1999
Springer
13 years 11 months ago
A Robust 3-D Reconstruction System for Human Jaw Modeling
Abstract. This paper presents a model-based vision system for dentistry that will assist in diagnosis, treatment planning and surgical simulation. Dentistry requires the accurate 3...
Sameh M. Yamany, Aly A. Farag, David Tasman, Allan...
NPAR
2006
ACM
14 years 1 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
CVPR
2003
IEEE
14 years 9 months ago
What is the Space of Camera Response Functions?
Many vision applications require precise measurement of scene radiance. The function relating scene radiance to image brightness is called the camera response. We analyze the prop...
Michael D. Grossberg, Shree K. Nayar