Scene appearance from the point of view of a light source
is called a reciprocal or dual view. Since there exists a large
diversity in illumination, these virtual views may be no...
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
In this paper, we describe how camera parameters and light source orientation can be recovered from two perspective views of a scene given only two vertical lines and their cast s...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
In this paper, we describe a method for recovering camera parameters from perspective views of daylight shadows in a scene, given only minimal geometric information determined fro...