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WSCG
2003
139views more  WSCG 2003»
13 years 9 months ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
ICCV
2001
IEEE
14 years 9 months ago
On Projection Matrices and their Applications in Computer Vision
Projection matrices from projective spaces ? to ? have long been used in multiple-view geometry to model the perspective projection created by the pin-hole camera. In this work we...
Lior Wolf, Amnon Shashua
WCRE
2006
IEEE
14 years 1 months ago
How Programs Represent Reality (and how they don't)
Programming is modeling the reality. Most of the times, the mapping between source code and the real world concepts is captured implicitly in the names of identifiers. Making the...
Daniel Ratiu, Florian Deissenboeck
ICML
2008
IEEE
14 years 8 months ago
Extracting and composing robust features with denoising autoencoders
Previous work has shown that the difficulties in learning deep generative or discriminative models can be overcome by an initial unsupervised learning step that maps inputs to use...
Pascal Vincent, Hugo Larochelle, Yoshua Bengio, Pi...
TPPP
1994
13 years 11 months ago
Time and Information in Sequential and Concurrent Computation
Time can be understood as dual to information in extant models of both sequential and concurrent computation. The basis for this duality is phase space, coordinatized by time and ...
Vaughan R. Pratt