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TSMC
2008
117views more  TSMC 2008»
13 years 6 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
SOCIALCOM
2010
13 years 5 months ago
GDC: Group Discovery Using Co-location Traces
Smart phones can collect and share Bluetooth co-location traces to identify ad hoc or semi-permanent social groups. This information, known to group members but otherwise unavailab...
Steve Mardenfeld, Daniel Boston, Susan Juan Pan, Q...
EUROPKI
2009
Springer
13 years 5 months ago
Automatic Generation of Sigma-Protocols
Efficient zero-knowledge proofs of knowledge (ZK-PoK) are basic building blocks of many cryptographic applications such as identification schemes, group signatures, and secure mult...
Endre Bangerter, Thomas Briner, Wilko Henecka, Ste...
BMCBI
2010
164views more  BMCBI 2010»
13 years 5 months ago
Merged consensus clustering to assess and improve class discovery with microarray data
Background: One of the most commonly performed tasks when analysing high throughput gene expression data is to use clustering methods to classify the data into groups. There are a...
T. Ian Simpson, J. Douglas Armstrong, Andrew P. Ja...
AOSD
2011
ACM
13 years 2 months ago
Experiences documenting and preserving software constraints using aspects
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Roberto Silveira Silva Filho, François Bron...