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» Perspectives on the Evolution of Simulation
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ACMACE
2008
ACM
14 years 23 days ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
ATAL
2008
Springer
14 years 23 days ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
CDC
2008
IEEE
188views Control Systems» more  CDC 2008»
14 years 23 days ago
A method for stereo-vision based tracking for robotic applications
Vision based tracking of an object using the ideas of perspective projection inherently consists of nonlinearly modelled measurements although the underlying dynamic system that en...
Pubudu N. Pathirana, Adrian N. Bishop, Andrey V. S...
ALENEX
2010
117views Algorithms» more  ALENEX 2010»
14 years 6 days ago
Untangling the Braid: Finding Outliers in a Set of Streams
Monitoring the performance of large shared computing systems such as the cloud computing infrastructure raises many challenging algorithmic problems. One common problem is to trac...
Chiranjeeb Buragohain, Luca Foschini, Subhash Suri
CATA
2010
14 years 6 days ago
Finding Good Paths: Applications of Least Cost Caloric Path Computations
As you walk around during your daily life, you commonly make path finding decisions based on the world around you. For example, when you are walking in the outdoors, you take the ...
Zoë J. Wood, Greg Hoffman, Mark Wazny