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» Persuasion in ambient intelligence
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CIG
2006
IEEE
14 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
AAAI
2010
13 years 11 months ago
Gaussian Mixture Model with Local Consistency
Gaussian Mixture Model (GMM) is one of the most popular data clustering methods which can be viewed as a linear combination of different Gaussian components. In GMM, each cluster ...
Jialu Liu, Deng Cai, Xiaofei He
AIIDE
2006
13 years 11 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
JUCS
2008
163views more  JUCS 2008»
13 years 9 months ago
Authoring Social-aware Tasks on Active Spaces
: Social-aware computing is an emerging trend based on ubiquitous computing technologies and collaborative work. A successful design demands a better understanding of group tasks, ...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
PERCOM
2010
ACM
13 years 8 months ago
A 3-layer architecture for smart environment models
— Enriched with more and more intelligent devices modern homes rapidly transform into smart environments. Their growing capabilities enable the implementation of a new generation...
Grzegorz Lehmann, Andreas Rieger, Marco Blumendorf...