We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
Abstract. One of the key challenges faced when developing contextaware pervasive systems is to capture the set of inputs that we want a system to adapt to. Arbitrarily specifying r...
Adrian K. Clear, Ross Shannon, Thomas Holland, Aar...
Context management in pervasive computing environments must reflect the specific characteristics of these environments, e.g. distribution, mobility, resource-constrained devices, o...
Roland Reichle, Michael Wagner, Mohammad Ullah Kha...
Pervasive computing, with its focus on users and their tasks rather than on computing devices and technology, provides an attractive vision for the future of computing. But, while...
Robert Grimm, Thomas E. Anderson, Brian N. Bershad...
We describe Spectra, a remote execution system for batterypowered clients used in pervasive computing. Spectra enables applications to combine the mobility of small devices with t...