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MHCI
2009
Springer
14 years 3 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
PERCOM
2010
ACM
13 years 7 months ago
ReSCo: A middleware component for Reliable Service Composition in pervasive systems
Abstract—Service composition schemes create high-level application services by combining several basic services. Service composition schemes for dynamic, open systems, such as th...
Brent Lagesse, Mohan Kumar, Matthew Wright
PERVASIVE
2007
Springer
13 years 8 months ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
WOWMOM
2009
ACM
180views Multimedia» more  WOWMOM 2009»
14 years 3 months ago
OPPORTUNITY: Towards opportunistic activity and context recognition systems
Opportunistic sensing allows to efficiently collect information about the physical world and the persons behaving in it. This may mainstream human context and activity recognitio...
Daniel Roggen, Kilian Förster, Alberto Calatr...
RIA
2008
104views more  RIA 2008»
13 years 8 months ago
Scatterbox: Context-Aware Message Management
Applications that rely on mobile devices for user interaction must be mindful of the user's limited attention, which will typically be split between several competing tasks. C...
Stephen Knox, Ross Shannon, Lorcan Coyle, Adrian K...