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PC
2010
190views Management» more  PC 2010»
13 years 8 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
IPPS
2009
IEEE
14 years 5 months ago
Parallel reconstruction of neighbor-joining trees for large multiple sequence alignments using CUDA
Computing large multiple protein sequence alignments using progressive alignment tools such as ClustalW requires several hours on state-of-the-art workstations. ClustalW uses a th...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell
SIGGRAPH
1994
ACM
14 years 2 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
SIGGRAPH
1993
ACM
14 years 2 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
ICCV
2009
IEEE
15 years 3 months ago
Mode-Detection via Median-Shift
Median-shift is a mode seeking algorithm that relies on computing the median of local neighborhoods, instead of the mean. We further combine median-shift with Locality Sensitive...
Lior Shapira, Shai Avidan, Ariel Shamir