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VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
14 years 4 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
ACCV
2006
Springer
14 years 4 months ago
Fast Approximated SIFT
We propose a considerably faster approximation of the well known SIFT method. The main idea is to use efficient data structures for both, the detector and the descriptor. The detec...
Michael Grabner, Helmut Grabner, Horst Bischof
HUC
2004
Springer
14 years 3 months ago
Rapid Authoring of Mediascapes
Ubiquitous computing promises to enable new classes of application. In this paper, we present research intended to accelerate the exploration of the space of possible application ...
Richard Hull 0002, Ben J. C. Clayton, Tom Melamed
SIBGRAPI
2002
IEEE
14 years 3 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
SI3D
1999
ACM
14 years 2 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...