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CGF
2005
111views more  CGF 2005»
13 years 10 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
TVCG
2008
138views more  TVCG 2008»
13 years 10 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
TOG
2002
162views more  TOG 2002»
13 years 10 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
TVLSI
2002
130views more  TVLSI 2002»
13 years 10 months ago
HW/SW codesign techniques for dynamically reconfigurable architectures
Abstract--Hardward/software (HW/SW) codesign and reconfigurable computing are commonly used methodologies for digitalsystems design. However, no previous work has been carried out ...
Juanjo Noguera, Rosa M. Badia
EGH
2010
Springer
13 years 8 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras