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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
14 years 2 months ago
Supporting the shared experience of spectators through mobile group media
Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The incr...
Giulio Jacucci, Antti Oulasvirta, Antti Salovaara,...
GROUP
2005
ACM
14 years 2 months ago
FrameDrops: a mobile VideoBlog for workgroups and virtual communities
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
Tom Gross, Martin Kleppe
MM
2005
ACM
103views Multimedia» more  MM 2005»
14 years 2 months ago
My digital photos: where and when?
In recent years digital cameras have seen an enormous rise in popularity, leading to a huge increase in the quantity of digital photos being taken. This brings with it the challen...
Neil O'Hare, Cathal Gurrin, Hyowon Lee, Noel Murph...
MM
2005
ACM
150views Multimedia» more  MM 2005»
14 years 2 months ago
Reading SCORM compliant multimedia courses using heterogeneous pervasive devices
The Sharable Content Object Reference Model (SCORM) provides some important representation for distance learning content and the learning behavior. In general, SCORM-Compliant lea...
Te-Hua Wang, Hsuan-Pu Chang, Yun-Long Sie, Kun-Han...