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GI
2009
Springer
13 years 6 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
ICASSP
2011
IEEE
13 years 24 days ago
Support vector regression fusion scheme in phone duration modeling
A fusion scheme of phone duration models (PDMs) is presented in this work. Specifically, a support vector regression (SVR)-fusion model is fed with the predictions of a group of i...
Alexandros Lazaridis, Iosif Mporas, Todor Ganchev,...
CHI
2008
ACM
14 years 9 months ago
Blindsight: eyes-free access to mobile phones
Many mobile phones integrate services such as personal calendars. Given the social nature of the stored data, however, users often need to access such information as part of a pho...
Kevin A. Li, Patrick Baudisch, Ken Hinckley
MOBICOM
2009
ACM
14 years 3 months ago
SurroundSense: mobile phone localization via ambience fingerprinting
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude...
Martin Azizyan, Ionut Constandache, Romit Roy Chou...
UIST
2009
ACM
14 years 3 months ago
Activity analysis enabling real-time video communication on mobile phones for deaf users
We describe our system called MobileASL for real-time video communication on the current U.S. mobile phone network. The goal of MobileASL is to enable Deaf people to communicate w...
Neva Cherniavsky, Jaehong Chon, Jacob O. Wobbrock,...