Sciweavers

653 search results - page 23 / 131
» Physical Architectures of Automotive Systems
Sort
View
JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
KBSE
2003
IEEE
14 years 24 days ago
Specification and Synthesis of Hybrid Automata for Physics-Based Animation
Physics-based animation programs can often be modeled in terms of hybrid automata. A hybrid automaton includes both discrete and continuous dynamical variables. The discrete varia...
Thomas Ellman
TRIDENTCOM
2006
IEEE
14 years 1 months ago
Cross-layer multi-hop wireless routing for inter-vehicle communication
— Ad-hoc networking provides a cost-effective support structure for inter-vehicle communication. A decentralized peerto-peer information dissemination architecture is well suited...
Jatinder Pal Singh, Nicholas Bambos, Bhaskar Srini...
SPRINGSIM
2007
13 years 8 months ago
An architecture for wireless simulation in NS-2 applied to impulse-radio ultra-wide band networks
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...
Ruben Merz, Jean-Yves Le Boudec, Jörg Widmer
IUI
2004
ACM
14 years 29 days ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...