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MIR
2003
ACM
161views Multimedia» more  MIR 2003»
14 years 3 months ago
Highlight scene extraction in real time from baseball live video
This paper proposes a method to automatically extract highlight scenes from sports (baseball) live video in real time and to allow users to retrieve them. For this purpose, sophis...
Yasuo Ariki, Masahito Kumano, Kiyoshi Tsukada
ICASSP
2011
IEEE
13 years 1 months ago
Evaluating music sequence models through missing data
Building models of the structure in musical signals raises the question of how to evaluate and compare different modeling approaches. One possibility is to use the model to impute...
Thierry Bertin-Mahieux, Graham Grindlay, Ron J. We...
AIIDE
2008
14 years 9 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ICML
2010
IEEE
13 years 11 months ago
Bayesian Nonparametric Matrix Factorization for Recorded Music
Recent research in machine learning has focused on breaking audio spectrograms into separate sources of sound using latent variable decompositions. These methods require that the ...
Matthew D. Hoffman, David M. Blei, Perry R. Cook
ICASSP
2011
IEEE
13 years 1 months ago
Time prediction of non flat fading channels
In this paper three different techniques to predict the channel transfer functions of non flat fading channels in multiple antenna systems are investigated. The prediction is don...
Nico Palleit, Tobias Weber