The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Abstract. We classify component-based models of computation into component models and interface models. A component model speci es for each component how the component behaves in a...
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
Hardware compilation techniques which use highlevel programming languages to describe and synthesize hardware are gaining popularity. They are especially useful for reconfigurable...
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...