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FDG
2009
ACM
14 years 11 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
EMSOFT
2001
Springer
14 years 6 days ago
Interface Theories for Component-Based Design
Abstract. We classify component-based models of computation into component models and interface models. A component model speci es for each component how the component behaves in a...
Luca de Alfaro, Thomas A. Henzinger
CGI
2000
IEEE
14 years 4 days ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
FCCM
2000
IEEE
122views VLSI» more  FCCM 2000»
14 years 3 days ago
Evaluating Hardware Compilation Techniques
Hardware compilation techniques which use highlevel programming languages to describe and synthesize hardware are gaining popularity. They are especially useful for reconfigurable...
Markus Weinhardt, Wayne Luk
HPDC
2000
IEEE
14 years 3 days ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky