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FDG
2009
ACM
14 years 3 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CIKM
2001
Springer
14 years 2 months ago
Tempus Fugit: A System for Making Semantic Connections
Tempus Fugit (“Time Flies”) is the first of a new generation of Personal Information Management (PIM) systems. A PIM system incorporates an electronic calendar, “to-do” li...
Daniel Alexander Ford, Joann Ruvolo, Stefan Edlund...
CIKM
2001
Springer
14 years 2 months ago
PowerDB-IR - Information Retrieval on Top of a Database Cluster
Our current concern is a scalable infrastructure for information retrieval (IR) with up-to-date retrieval results in the presence of frequent, continuous updates. Timely processin...
Torsten Grabs, Klemens Böhm, Hans-Jörg S...
NEUROSCIENCE
2001
Springer
14 years 2 months ago
Analysis and Synthesis of Agents That Learn from Distributed Dynamic Data Sources
We propose a theoretical framework for specification and analysis of a class of learning problems that arise in open-ended environments that contain multiple, distributed, dynamic...
Doina Caragea, Adrian Silvescu, Vasant Honavar
SEMWEB
2001
Springer
14 years 2 months ago
The ICS-FORTH RDFSuite: Managing Voluminous RDF Description Bases
Metadata are widely used in order to fully exploit information resources available on corporate intranets or the Internet. The Resource Description Framework (RDF) aims at facilit...
Sofia Alexaki, Vassilis Christophides, Gregory Kar...