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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
13 years 8 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
PIMRC
2008
IEEE
14 years 4 months ago
Concurrent and parallel transmissions are optimal for low data-rate IR-UWB networks
— The Internet of Things, emerging pervasive and sensor networks are low data-rate wireless networks with, a priori, no specific topology and no fixed infrastructure. Their pri...
Jean-Yves Le Boudec, Ruben Merz
CHI
2010
ACM
13 years 11 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
DARE
2000
67views more  DARE 2000»
13 years 11 months ago
The rototack: designing a computationally-enhanced craft item
This paper describes our progress in creating a device called a rototack. In its design, the rototack is an example of a computationally-enhanced craft item: a small, robust, inex...
Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg
EGICE
2006
14 years 1 months ago
Understanding Situated Design Computing and Constructive Memory: Newton, Mach, Einstein and Quantum Mechanics
Situated design computing is an approach to the use of computers in design based on situated cognition. It is founded on two concepts: situatedness and constructive memory. These h...
John S. Gero