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CHI
2011
ACM
13 years 1 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
COMPUTER
2007
153views more  COMPUTER 2007»
13 years 10 months ago
The Discipline of Embedded Systems Design
ems, using abstractions that actually remove physical constraints from consideration. At the other, embedded systems design goes beyond the traditional expertise of electrical engi...
Thomas A. Henzinger, Joseph Sifakis
DIGRA
2005
Springer
14 years 3 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
CHI
2003
ACM
14 years 10 months ago
A spatially-aware tangible interface for computer-aided design
This paper presents a Computer-Aided Design (CAD) platform for designers to navigate and construct 3D model intuitively through Tangible User Interfaces (TUIs). We suggest that 3D...
Lee Chia-Hsun, Ma Yu-Pin, Jeng Taysheng
SIGMOD
2009
ACM
172views Database» more  SIGMOD 2009»
14 years 4 months ago
Self-organizing tuple reconstruction in column-stores
Column-stores gained popularity as a promising physical design alternative. Each attribute of a relation is physically stored as a separate column allowing queries to load only th...
Stratos Idreos, Martin L. Kersten, Stefan Manegold