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» Physical Objects as Bidirectional User Interface Elements
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CHI
1995
ACM
14 years 10 days ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
CORR
2008
Springer
134views Education» more  CORR 2008»
13 years 8 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...
ECOI
2011
240views ECommerce» more  ECOI 2011»
13 years 3 months ago
HerbariaViz: A web-based client-server interface for mapping and exploring flora observation data
The potential for physical flora collections to support scientific research is being enhanced by rapid development of digital databases that represent characteristics of the physic...
Tom Auer, Alan M. MacEachren, Craig McCabe, Scott ...
TEI
2010
ACM
135views Hardware» more  TEI 2010»
14 years 3 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
14 years 1 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...