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» Physical Objects as Bidirectional User Interface Elements
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VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
14 years 1 months ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger
CHI
2010
ACM
14 years 2 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
CHI
2009
ACM
14 years 8 months ago
Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust
This paper examines a visual design element unique to situated, hot-spot style, services: locativeness. This is the extent to which the media representing a service relates to its...
Vassilis Kostakos, Ian Oakley
CHI
2011
ACM
12 years 11 months ago
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can...
Jakob Leitner, Michael Haller
DIGITALCITIES
2000
Springer
13 years 12 months ago
Extending the Services and the Accessibility of Community Networks
Community networks are community-oriented information and communication systems that are generally patterned after the public library’s model of free, inclusive service and commi...
Antonietta Grasso, Dave Snowdon, Michael Koch