Sciweavers

116 search results - page 11 / 24
» Physical Touch-Up of Human Motions
Sort
View
CHI
2004
ACM
14 years 7 months ago
Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions
This paper introduces a novel way to enhance input devices to sense a user's foot motion. By measuring the electrostatic potential of a user, this device can sense the user&#...
Jun Rekimoto, Hua Wang
SIGGRAPH
2010
ACM
13 years 12 months ago
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very difficult to measure in a general setting. Given a motion capture trajectory, we propose ...
Libin Liu, KangKang Yin, Michiel van de Panne, Tia...
IROS
2006
IEEE
122views Robotics» more  IROS 2006»
14 years 1 months ago
Development of a Bioinstrumentation System in the Interaction between a Human and a Robot
- Personal robots, which are expected to become popular in the future, are required to be active in joint work and community life with humans. Such robots must have no bad physical...
Kazuko Itoh, Hiroyasu Miwa, Yuko Nukariya, Massimi...
TOG
2012
208views Communications» more  TOG 2012»
11 years 9 months ago
Video-based 3D motion capture through biped control
Marker-less motion capture is a challenging problem, particularly when only monocular video is available. We estimate human motion from monocular video by recovering three-dimensi...
Marek Vondrak, Leonid Sigal, Jessica K. Hodgins, O...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 29 days ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...