We investigate dynamical models of human motion that can
support both synthesis and analysis tasks. Unlike coarser
discriminative models that work well when action classes are ...
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
—We present a novel physical rehabilitation device for forearm/wrist and grasp therapy of a neurologically injured human arm and hand. Emphasizing the importance of coordinated m...
The lodestones and leylines interaction technique simplifies navigation in electronic spaces by coordinating physical and conceptual movementgently constraining motion to follow a...
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...