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» Physical Touch-Up of Human Motions
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ACMACE
2006
ACM
14 years 1 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
ECCV
2008
Springer
14 years 9 months ago
Unsupervised Learning of Skeletons from Motion
Abstract. Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to le...
David A. Ross, Daniel Tarlow, Richard S. Zemel
AUIC
2006
IEEE
14 years 1 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
SPEECH
1998
215views more  SPEECH 1998»
13 years 7 months ago
3D lip shapes from video: A combined physical-statistical model
Tracking human lips in video is an important but notoriously dicult task. To accurately recover their motions in 3D from any head pose is an even more challenging task, though s...
Sumit Basu, Nuria Oliver, Alex Pentland
NORDICHI
2006
ACM
14 years 1 months ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...