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VIIP
2001
13 years 9 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
EACL
1993
ACL Anthology
13 years 9 months ago
A Tradeoff between Compositionality and Complexity in the Semantics of Dimensional Adjectives
Linguistic access to uncertain quantitative knowledge about physical properties is provided by dimensional adjectives, e.g. long-short in the spatial and temporal senses, near-far...
Geoffrey Simmons
JLBS
2008
82views more  JLBS 2008»
13 years 7 months ago
Leveraging explicitly disclosed location information to understand tourist dynamics: a case study
In recent years, the large deployment of mobile devices has led to a massive increase in the volume of records of where people have been and when they were there. The analysis of t...
Fabien Girardin, Filippo Dal Fiore, Carlo Ratti, J...
KES
2006
Springer
13 years 7 months ago
Intelligent Environment for Training of Power Systems Operators
Training of operators has become an important problem to be faced by power systems: updating knowledge and skills. An operator must comprehend the physical operation of the process...
Gustavo Arroyo-Figueroa, Yasmín Herná...
CG
2005
Springer
13 years 7 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...