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» Physical programming: designing tools for children to create...
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AUIC
2006
IEEE
14 years 1 months ago
Patternprogrammer: yet another rule-based programming environment for children
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
Tim Wright
CHI
2009
ACM
14 years 8 months ago
Tangible message bubbles for children's communication and play
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Kimiko Ryokai, Hayes Raffle, Andy Brooks
DAC
2000
ACM
14 years 8 months ago
Unifying behavioral synthesis and physical design
eously demand shorter and less costly design cycles. Designing at higher levels of abstraction makes both objectives achievable, but enabling techniques like behavioral synthesis h...
William E. Dougherty, Donald E. Thomas
CACM
2000
108views more  CACM 2000»
13 years 7 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
IUI
2003
ACM
14 years 28 days ago
Power tools and composite tools: integrating automation with direct manipulation
This paper describes a drawing system that incorporates two novel interaction techniques based on analogies to physical tools. Power tools add limited autonomy in the form of rota...
John M. Daughtry, Robert St. Amant