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» Physically Based Deformable Models in Computer Graphics
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CGF
2007
153views more  CGF 2007»
13 years 7 months ago
Skeleton-based Variational Mesh Deformations
In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation technique with discrete differential coordinates in order to cr...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
CA
1998
IEEE
13 years 11 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
CAD
2002
Springer
13 years 7 months ago
A discrete mechanics model for deformable bodies
This paper describes the theory and implementation of a discrete mechanics model for deformable bodies, incorporating behavior such as motion, collision, deformation etc. The mode...
Johan Jansson, Joris S. M. Vergeest
TOG
2002
118views more  TOG 2002»
13 years 7 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
SI3D
1997
ACM
13 years 11 months ago
3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects
An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithm, rigid, deformable, elastic and plastic materials can be modeled by adjusting d...
Sarah F. Frisken Gibson