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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
2003
ACM
14 years 18 days ago
Cloth motion capture
Recent years have seen an increased interest in motion capture systems. Current systems, however, are limited to only a few degrees of freedom, so that effectively only the motion...
David Pritchard, Wolfgang Heidrich
CHI
2004
ACM
14 years 7 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
SIGGRAPH
2010
ACM
13 years 11 months ago
Volume contact constraints at arbitrary resolution
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
WACV
2007
IEEE
14 years 1 months ago
Warped Document Image Restoration Using Shape-from-Shading and Physically-Based Modeling
With the pervasive use of handheld digital devices such as camera phones and PDAs, people have started to capture images as a way of recording information. However, due to the non...
Li Zhang, Chew Lim Tan
SIGGRAPH
2010
ACM
13 years 11 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim