We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...