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» Physically Based Deformable Models in Computer Graphics
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SCA
2007
13 years 9 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
CGF
2010
82views more  CGF 2010»
13 years 7 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
AMDO
2006
Springer
13 years 11 months ago
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann