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» Physically Based Deformable Models in Computer Graphics
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CG
2006
Springer
13 years 7 months ago
Fast energy-based surface wrinkle modeling
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
MICCAI
2006
Springer
14 years 8 months ago
Physics-Based Elastic Image Registration Using Splines and Including Landmark Localization Uncertainties
We introduce an elastic registration approach which is based on a physical deformation model and uses Gaussian elastic body splines (GEBS). We formulate an extended energy function...
Stefan Wörz, Karl Rohr
SIGGRAPH
2010
ACM
13 years 12 months ago
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of ...
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hy...
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 28 days ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
SIGGRAPH
2010
ACM
13 years 12 months ago
Apparent layer operations for the manipulation of deformable objects
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Takeo Igarashi, Jun Mitani