Sciweavers

2114 search results - page 22 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
SI3D
2005
ACM
14 years 29 days ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
MICCAI
2003
Springer
14 years 8 months ago
Medially Based Meshing with Finite Element Analysis of Prostate Deformation
The finite element method (FEM) is well suited for use in the non-rigid registration of magnetic resonance spectroscopy images (MRSI) with intraoperative ultrasound images of the p...
Jessica R. Crouch, Stephen M. Pizer, Edward L. Cha...
TVCG
2012
191views Hardware» more  TVCG 2012»
11 years 9 months ago
Facial Performance Transfer via Deformable Models and Parametric Correspondence
—The issue of transferring facial performance from one person’s face to another’s has been an area of interest for the movie industry and the computer graphics community for ...
Akshay Asthana, Miles de la Hunty, Abhinav Dhall, ...
GRAPHICSINTERFACE
2003
13 years 8 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel
CGI
2004
IEEE
13 years 11 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...