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» Physically Based Deformable Models in Computer Graphics
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ISMS
2004
Springer
14 years 23 days ago
An Interactive Parallel Multigrid FEM Simulator
Physically based modeling of deformable objects such as cloth or human tissue has grown to be very important for virtual simulations. However, interactive simulation of these nonl...
Xunlei Wu, Tolga Goktekin, Frank Tendick
CGF
2007
158views more  CGF 2007»
13 years 7 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....
AMDO
2006
Springer
13 years 11 months ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
14 years 1 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
TOG
2008
123views more  TOG 2008»
13 years 7 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...