Sciweavers

2114 search results - page 25 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
MICCAI
2004
Springer
14 years 8 months ago
Human Spine Posture Estimation Method from Human Images to Calculate Physical Forces Working on Vertebrae
This paper describes a method for estimating a human spine posture from human images using a human spine model to compute the rough approximation of the physical forces working on ...
Daisuke Furukawa, Takayuki Kitasaka, Kensaku Mori,...
CGF
2006
132views more  CGF 2006»
13 years 7 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
SIGGRAPH
1999
ACM
13 years 11 months ago
Graphical Modeling and Animation of Brittle Fracture
In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing th...
James F. O'Brien, Jessica K. Hodgins
CVPR
2005
IEEE
14 years 9 months ago
A Statistical Field Model for Pedestrian Detection
This paper presents a new statistical model for detecting and tracking deformable objects such as pedestrians, where large shape variations induced by local shape deformation can ...
Ying Wu, Ting Yu, Gang Hua
SMA
2003
ACM
262views Solid Modeling» more  SMA 2003»
14 years 19 days ago
t-FFD: free-form deformation by using triangular mesh
Soft tissue deformation based on tensegric modeling is proposed. This modeling is especially applicable for human females to reform/alter their body shape using tailor-made underg...
Kazuya G. Kobayashi, Katsutoshi Ootsubo