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» Physically Based Deformable Models in Computer Graphics
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CW
2004
IEEE
15 years 6 months ago
3D Freeform Design: Interactive Shape Deformations by the Use of CyberGlove
This paper presents an approach to realize a tool for interactive and intuitive deformation of 3D shapes. The approach combines a fast algorithm for 3D free form deformation that ...
Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohb...
147
Voted
CGI
2004
IEEE
15 years 6 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
113
Voted
CGI
1997
IEEE
15 years 6 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
SMA
2003
ACM
100views Solid Modeling» more  SMA 2003»
15 years 7 months ago
Free-form deformations via sketching and manipulating scalar fields
This paper presents a novel Scalar-field based Free-Form Deformation (SFFD) technique founded upon general flow constraints and implicit functions. In contrast to the traditiona...
Jing Hua, Hong Qin
CGI
2004
IEEE
15 years 6 months ago
Animated Sweepers: Keyframed Swept Deformations
This paper presents animated sweepers, a method for animating the space deformations called sweepers. This technique allows a user to animate the modeling of a shape, and to edit ...
Alexis Angelidis, Geoff Wyvill