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» Physically Based Deformable Models in Computer Graphics
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146
Voted
CVPR
2012
IEEE
13 years 5 months ago
A grammar for hierarchical object descriptions in logic programs
Modeling objects using formal grammars has recently regained much attention in computer vision. Probabilistic logic programming, such as Bilattice based Logical Reasoning (BLR), i...
Toufiq Parag, Claus Bahlmann, Vinay D. Shet, Manee...
133
Voted
SI3D
2010
ACM
15 years 7 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
136
Voted
BMCBI
2010
122views more  BMCBI 2010»
15 years 2 months ago
An overview of the CellML API and its implementation
Background: CellML is an XML based language for representing mathematical models, in a machine-independent form which is suitable for their exchange between different authors, and...
Andrew K. Miller, Justin Marsh, Adam Reeve, Alan G...
ICMCS
2005
IEEE
194views Multimedia» more  ICMCS 2005»
15 years 8 months ago
An hardware architecture for 3D object tracking and motion estimation
We present a method to track and estimate the motion of a 3D object with a monocular image sequence. The problem is based on the state equations and is solved by a sequential Mont...
Patrick Lanvin, Jean-Charles Noyer, Mohammed Benje...
COMPGEOM
2003
ACM
15 years 7 months ago
Estimating surface normals in noisy point cloud data
In this paper we describe and analyze a method based on local least square fitting for estimating the normals at all sample points of a point cloud data (PCD) set, in the presenc...
Niloy J. Mitra, An Nguyen