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» Physically Based Deformable Models in Computer Graphics
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VC
2002
215views more  VC 2002»
15 years 2 months ago
Acquiring, stitching and blending diffuse appearance attributes on 3D models
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
ASPLOS
2008
ACM
15 years 4 months ago
Merge: a programming model for heterogeneous multi-core systems
In this paper we propose the Merge framework, a general purpose programming model for heterogeneous multi-core systems. The Merge framework replaces current ad hoc approaches to p...
Michael D. Linderman, Jamison D. Collins, Hong Wan...
TVCG
2008
167views more  TVCG 2008»
15 years 27 days ago
Optimal Surface Parameterization Using Inverse Curvature Map
Mesh parameterization is a fundamental technique in computer graphics. The major goals during mesh parameterization are to minimize both the angle distortion and the area distortio...
Yong-Liang Yang, Junho Kim, Feng Luo 0002, Shi-Min...
CVPR
2009
IEEE
16 years 9 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
ICIP
2006
IEEE
16 years 4 months ago
Invariant Geometric Representation of 3D Point Clouds for Registration and Matching
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Soma Biswas, Gaurav Aggarwal, Rama Chellappa