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» Physically Based Deformable Models in Computer Graphics
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CVPR
2010
IEEE
15 years 10 months ago
Automatic Discovery of Meaningful Object Parts with Latent CRFs
Object recognition is challenging due to high intra-class variability caused, e.g., by articulation, viewpoint changes, and partial occlusion. Successful methods need to strike a...
Paul Schnitzspan, Stefan Roth, Bernt Schiele
DIGRA
2003
Springer
15 years 7 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
119
Voted
ICIP
2009
IEEE
16 years 3 months ago
Parallel High Resolution Real-time Visual Hull On Gpu
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...
125
Voted
CGF
2007
128views more  CGF 2007»
15 years 2 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
119
Voted
ICGA
1997
122views Optimization» more  ICGA 1997»
15 years 3 months ago
A Comparison of Global and Local Search Methods in Drug Docking
Molecular docking software makes computational predictions of the interaction of molecules. This can be useful, for example, in evaluating the binding of candidate drug molecules ...
Christopher D. Rosin, R. Scott Halliday, William E...