We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
We present an interactive approach for segmenting thin volumetric structures. The proposed segmentation model is based on an anisotropic weighted Total Variation energy with a glob...
Christian Reinbacher, Thomas Pock, Christian Bauer...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Abstract— We study averaging algorithms, when implemented in large networks of wirelessly connected elements. We extend the notion of “Increasing Correctness” (IC) which was ...
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...