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» Physically Based Deformable Models in Computer Graphics
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CGF
2007
129views more  CGF 2007»
15 years 2 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
CVPR
2010
IEEE
15 years 9 months ago
Variational Segmentation of Volumetric Elongated Objects
We present an interactive approach for segmenting thin volumetric structures. The proposed segmentation model is based on an anisotropic weighted Total Variation energy with a glob...
Christian Reinbacher, Thomas Pock, Christian Bauer...
AGS
2009
Springer
15 years 9 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
CDC
2008
IEEE
137views Control Systems» more  CDC 2008»
15 years 9 months ago
Increasingly correct message passing averaging algorithms
Abstract— We study averaging algorithms, when implemented in large networks of wirelessly connected elements. We extend the notion of “Increasing Correctness” (IC) which was ...
Kurt Plarre, Francesco Bullo
PG
2003
IEEE
15 years 7 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...