Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
A crucial challenge for improving EMLs is to provide an intuitive notation to support educational practitioners to not only understand, but also describe a large number of flexibl...
Anne Lejeune, Muriel Ney, Armin Weinberger, Margus...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...