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» Physically Based Deformable Models in Computer Graphics
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ICCSA
2003
Springer
15 years 7 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques
Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
ICALT
2009
IEEE
15 years 9 months ago
A Graphical Modeling Language for Computer-Based Learning Scenarios
A crucial challenge for improving EMLs is to provide an intuitive notation to support educational practitioners to not only understand, but also describe a large number of flexibl...
Anne Lejeune, Muriel Ney, Armin Weinberger, Margus...
SIGGRAPH
1999
ACM
15 years 6 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
JVCIR
2007
157views more  JVCIR 2007»
15 years 2 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
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GRAPHICSINTERFACE
1997
15 years 3 months ago
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Wolfgang Heidrich, Philipp Slusallek, Hans-Peter S...