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» Physically Based Deformable Models in Computer Graphics
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WKDD
2010
CPS
238views Data Mining» more  WKDD 2010»
13 years 5 months ago
3D Scientific Data Mining in Ion Trajectories
In physics, structure of glass and ion trajectories are essentially based on statistical analysis of data acquired through experimental measurement and computer simulation [1, 2]. ...
J. M. Sharif, M. Mahadi Abdul Jamil, Md. Asri Ngad...
PROCEDIA
2010
129views more  PROCEDIA 2010»
13 years 2 months ago
Car-driving assistance using organization measurement of reactive multi-agent system
This work presents an approach to the obstacle avoidance problem, applicable in the frame of driver assistance. A decision, expressed as a proposed acceleration vector for the veh...
Franck Gechter, Jean-Michel Contet, Pablo Gruer, A...
TVCG
2002
109views more  TVCG 2002»
13 years 7 months ago
Robust Creation of Implicit Surfaces from Polygonal Meshes
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Gary D. Yngve, Greg Turk
TSE
2010
151views more  TSE 2010»
13 years 5 months ago
The Probabilistic Program Dependence Graph and Its Application to Fault Diagnosis
This paper presents an innovative model of a program’s internal behavior over a set of test inputs, called the probabilistic program dependence graph (PPDG), that facilitates pr...
George K. Baah, Andy Podgurski, Mary Jean Harrold
3DIM
2007
IEEE
14 years 7 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...