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» Physically Based Deformable Models in Computer Graphics
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SGP
2004
15 years 4 months ago
A Remeshing Approach to Multiresolution Modeling
Providing a thorough mathematical foundation, multiresolution modeling is the standard approach for global surface deformations that preserve fine surface details in an intuitive ...
Mario Botsch, Leif Kobbelt
CGF
2004
116views more  CGF 2004»
15 years 2 months ago
A System for View-Dependent Animation
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
HAPTICS
2008
IEEE
15 years 3 months ago
Surface Contact Interaction with Dynamically Deformable Object Using Impulse-Based Approach
In our previous study, a method that allows dynamic interaction with an elastic object, which is called impulse response deformation model, has been proposed. An advantage of the m...
Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose
CGF
2007
119views more  CGF 2007»
15 years 2 months ago
Context-Aware Skeletal Shape Deformation
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
SIGGRAPH
1994
ACM
15 years 6 months ago
A generalized de Casteljau approach to 3D free-form deformation
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
Yu-Kuang Chang, Alyn P. Rockwood