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» Physically Based Deformable Models in Computer Graphics
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CGF
2010
218views more  CGF 2010»
13 years 6 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
COMGEO
2006
ACM
13 years 6 months ago
Cost prediction for ray shooting in octrees
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
Boris Aronov, Hervé Brönnimann, Allen ...
COMGEO
1999
ACM
13 years 6 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
MSWIM
2009
ACM
14 years 1 months ago
Directional neighbor discovery in 60 GHz indoor wireless networks
The unlicensed 60 GHz band brings the promise of multi-gigabit data rates to support new applications such as high definition video over wireless links. Signal propagation in the...
Jianxia Ning, Tae-Suk Kim, Srikanth V. Krishnamurt...
CIKM
2009
Springer
14 years 1 months ago
SPIDER: a system for scalable, parallel / distributed evaluation of large-scale RDF data
RDF is a data model for representing labeled directed graphs, and it is used as an important building block of semantic web. Due to its flexibility and applicability, RDF has bee...
Hyunsik Choi, Jihoon Son, YongHyun Cho, Min Kyoung...