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» Physically Based Deformable Models in Computer Graphics
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104
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ICPR
2008
IEEE
15 years 8 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
ICPR
2004
IEEE
16 years 3 months ago
A Unified Information-Theoretic Approach to the Correspondence Problem in Image Registration
We consider the correspondence problem associated with the non-rigid registration of a group of images; in particular, the theoretical basis for the derivation of the objective fu...
Carole J. Twining, Stephen Marsland, Christopher J...
107
Voted
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 8 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
98
Voted
CGF
2008
156views more  CGF 2008»
15 years 2 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...